Dazing Shot

Tier 1 Max Level 5
Description
Skill Type
Target Projectile
Effect
10 (+10/lvl) dmg, 20% (+10%/lvl) stun (2s)
Requirements
Skill Points Spent
10
Required Weapon
Bow
Cost & Timing
Cast Time
0.8s
Cooldown
15s
Range
8 yd
Damage
Damage
10 (+10/lvl)
Damage Type
Normal
Crowd Control
Stun Chance
20% (+10%/lvl)
Stun Duration
2s
Level Scaling
LevelDamageStun Chance
11020%
22030%
33040%
44050%
55060%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Ranged Attack Damage + DEX × 1.5
Ranged Attack Damage
(STR × 1.0 + bow + non-melee equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8
Learned by Classes