Flame Blast

Spell Weapon Strike
Max Level 30
Description
Skill Type
Target Projectile
Effect
10 (+10/lvl) fire dmg
Cost & Timing
Mana Cost
2 (+2/lvl)
Cast Time
0.8s
Cooldown
1s
Range
8 yd
Damage
Damage
10 (+10/lvl)
Damage Type
Fire
Level Scaling
LevelDamageMana Cost
1102
2204
3306
4408
55010
66012
77014
88016
99018
1010020
1111022
1212024
1313026
1414028
1515030
1616032
1717034
1818036
1919038
2020040
2121042
2222044
2323046
2424048
2525050
2626052
2727054
2828056
2929058
3030060
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Magic Damage
Magic Damage
(INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.fireResist × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Resist Chance

clamp(
  target.fireResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8

Mercenary weapon strike: attack interval = cast time + cooldown × (1 − haste). Weapon delay has no effect. Cooldown scales linearly with haste up to the cap.

Effective Cast Time = castTime − (castTime × spellHaste)

Used by Pets