Frostbite Strike

Spell
Max Level 30
Description
Skill Type
Target Projectile
Effect
60 (+60/lvl) cold dmg, 1% (+1%/lvl) stun (1s)
Cost & Timing
Mana Cost
10 (+10/lvl)
Cast Time
1s
Cooldown
30s
Range
8 yd
Damage
Damage
60 (+60/lvl)
Damage Type
Cold
Crowd Control
Stun Chance
1% (+1%/lvl)
Stun Duration
1s
Level Scaling
LevelDamageMana CostStun Chance
160101%
2120202%
3180303%
4240404%
5300505%
6360606%
7420707%
8480808%
9540909%
1060010010%
1166011011%
1272012012%
1378013013%
1484014014%
1590015015%
1696016016%
171,02017017%
181,08018018%
191,14019019%
201,20020020%
211,26021021%
221,32022022%
231,38023023%
241,44024024%
251,50025025%
261,56026026%
271,62027027%
281,68028028%
291,74029029%
301,80030030%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Magic Damage
Magic Damage
(INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.coldResist × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Resist Chance

clamp(
  target.coldResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8

Effective Cast Time = castTime − (castTime × spellHaste)

Used by Pets