Hurt
Tier 3 Max Level 6
Description
- Skill Type
- Target Debuff
- Effect
- -0.5 (-0.25/lvl) speed, -5% (-5%/lvl) haste, 100 (+50/lvl) dmg/s, 30s
{NAME}
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
Inflicts a creeping wound on your target, causing {HEALINGPERSECONDBONUS} physical damage per second, and reducing their speed and haste by {HASTEBONUS}% for {BUFFTIME}.
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
Inflicts a creeping wound on your target, causing {HEALINGPERSECONDBONUS} physical damage per second, and reducing their speed and haste by {HASTEBONUS}% for {BUFFTIME}.
Requirements
- Skill Points Spent
- 30
- Prerequisite
- Detect Traps Lvl 1
- Required Weapon
- Dagger
Cost & Timing
- Rage Cost
- 125 (+25/lvl)
- Cast Time
- 0.6s
- Cooldown
- 10s
- Range
- 1 yd
Buff/Debuff Effects
- Duration
- 30s
- Movement Speed
- -0.5 (+-0.25/lvl)
- Haste
- -5% (+-5%/lvl)
- Health/sec
- -100 (+-50/lvl)
Level Scaling
| Level | Rage Cost | Haste | Movement Speed | Health/sec |
|---|---|---|---|---|
| 1 | 125 | -5% | -0.5 | -100 |
| 2 | 150 | -10% | -0.75 | -150 |
| 3 | 175 | -15% | -1 | -200 |
| 4 | 200 | -20% | -1.25 | -250 |
| 5 | 225 | -25% | -1.5 | -300 |
| 6 | 250 | -30% | -1.75 | -350 |
Mechanics
Debuff Scaling
- DoT
- skillValue(level) + STR × 0.5
Resist Chance
clamp(
target.defense × 0.0005
+ clamp((target.level − caster.level) × 0.005,
−0.1, 0.1)
− caster.accuracy
, 0, 0.9)
Cleanse Resistance
Always removed in a single cast.
Learned by Classes