Ice Shards
Spell Max Level 1
Description
- Skill Type
- Frontal Projectiles
- Effect
- 200 cold dmg
{NAME}
Summon six ice shards and they are shoot towards enemies in front of caster, dealing {DAMAGE} magic damage.
Summon six ice shards and they are shoot towards enemies in front of caster, dealing {DAMAGE} magic damage.
Requirements
- Skill Points
- 2
Cost & Timing
- Mana Cost
- 180
- Cast Time
- 1.6s
- Cooldown
- 20s
- Range
- 9 yd
Damage
- Damage
- 200
- Damage Type
- Cold
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- baseMagicDamage(level) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.coldResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Resist Chance
clamp(
target.coldResist ×
0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)
Used by Monsters (1)