Melee Attack
Weapon StrikeBase Max Level 1
Description
- Skill Type
- Target Damage
- Effect
- 1 dmg
{NAME}
Base Skill
A melee attack that deals {DAMAGE} physical damage to your target with your equipped weapon. Generate rage equivalent to 25% of the damage dealt.
Base Skill
A melee attack that deals {DAMAGE} physical damage to your target with your equipped weapon. Generate rage equivalent to 25% of the damage dealt.
Cost & Timing
- Cast Time
- 0.5s
- Range
- 1 yd
Damage
- Damage
- 1
- Damage Type
- Normal
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1 + main.dmg + equip.dmg) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Block/Miss Chance
clamp(
clamp(target.baseBlock +
target.defense × 0.0001 + buffs, 0, 0.8)
+ clamp((target.level − attacker.level)
× 0.005, −0.1, 0.1)
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Attack Timing
interval = cast time + refractory period
refractory = clamp(weaponDelay × (1 − haste) / 25, 0.25s, 2s)
Haste reduces the refractory period but not the cooldown. Can trigger weapon procs.
Generates rage on hit (25% of damage).
Learned by Classes