Ruinforge

Spell
Max Level 1
Description
Skill Type
Area Damage
Effect
1,500 dmg, 100% lifetap, 100% break armor, 100% stun (1s), +1 aggro
Cost & Timing
Mana Cost
250
Cast Time
1s
Cooldown
30s
Range
9 yd
Damage
Damage
1,500
Damage Type
Normal
Lifetap
100%
Aggro
1
Break Armor
100%
Crowd Control
Stun Chance
100%
Stun Duration
1s
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
baseDamage(level) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Aggro

min(target.HP,

  • skillAggro + caster.maxHP
  • + damage
  • + round(stunChance × stunTime × 10)
  • + round(fearChance × fearTime × 10)

)

Effective Cast Time = castTime − (castTime × spellHaste)

Stun

Applies on a single roll. Cannot apply while the target is feared. Duration stacks: extends the existing stun end time rather than replacing it. Bear mounts have a 90% chance to resist any stun.

Lifetap

Heals the attacker for a percentage of actual damage dealt, after all mitigation (resists, crits, etc.). The heal amount is rounded down.

Break Armor

On each hit, rolls against the break armor chance. If successful, a random equipment slot on the target loses 1 to 4 durability. Affects players and mercenaries.

Used by Monsters (1)