Shadowstrike

Tier 3 Max Level 6
Description
Skill Type
Target Damage
Effect
1 dmg, 200% (+60%/lvl) weapon dmg
Requirements
Skill Points Spent
10
Prerequisite
Detect Traps Lvl 1
Cost & Timing
Rage Cost
100 (+50/lvl)
Cast Time
0.4s
Cooldown
10s
Range
1 yd
Damage
Damage
1
Damage %
200% (+60%/lvl)
Damage Type
Normal
Level Scaling
Skill LevelDamage %Rage Cost
1200%100
2260%150
3320%200
4380%250
5440%300
6500%350
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1.0 + main-hand + 50% off-hand + other equipment bonuses) × (1 + passive% + buff%)

Total pre-mitigation damage is then multiplied by 200% (+60%/lvl)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: on crit → ×1.5
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8
Learned by Classes