Shadowstrike
Tier 3 Max Level 6
Description
- Skill Type
- Target Damage
- Effect
- 1 dmg, 200% (+60%/lvl) weapon dmg
{NAME}
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
A swift, stealthy stab that deals {DAMAGEPERCENT}% of your attack power as physical damage, exploiting enemy weaknesses with deadly precision.
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
A swift, stealthy stab that deals {DAMAGEPERCENT}% of your attack power as physical damage, exploiting enemy weaknesses with deadly precision.
Requirements
- Skill Points Spent
- 10
- Prerequisite
- Detect Traps Lvl 1
Cost & Timing
- Rage Cost
- 100 (+50/lvl)
- Cast Time
- 0.4s
- Cooldown
- 10s
- Range
- 1 yd
Damage
- Damage
- 1
- Damage %
- 200% (+60%/lvl)
- Damage Type
- Normal
Level Scaling
| Skill Level | Damage % | Rage Cost |
|---|---|---|
| 1 | 200% | 100 |
| 2 | 260% | 150 |
| 3 | 320% | 200 |
| 4 | 380% | 250 |
| 5 | 440% | 300 |
| 6 | 500% | 350 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1.0 + main-hand + 50% off-hand + other equipment bonuses) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 200% (+60%/lvl)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: on crit → ×1.5
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5
Block/Miss Chance
clamp(
clamp(target.baseBlock + target.defense × 0.0001
+ buffs, 0, 0.8)
+ clamp((target.level − attacker.level) ×
0.005, −0.1, 0.1)
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Learned by Classes