Slam
Core Max Level 5
Description
- Skill Type
- Target Damage
- Effect
- 20 (+20/lvl) dmg, 40% (+15%/lvl) stun (1s)
{NAME}
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
A powerful attack that deals {DAMAGE} damage and has a {STUNCHANCE}% chance to stun the enemy, briefly incapacitating them for {STUNTIME}s.
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
A powerful attack that deals {DAMAGE} damage and has a {STUNCHANCE}% chance to stun the enemy, briefly incapacitating them for {STUNTIME}s.
Cost & Timing
- Rage Cost
- 20 (+10/lvl)
- Cast Time
- 0.5s
- Cooldown
- 30s
- Range
- 1 yd
Damage
- Damage
- 20 (+20/lvl)
- Damage Type
- Normal
Crowd Control
- Stun Chance
- 40% (+15%/lvl)
- Stun Duration
- 1s
Level Scaling
| Level | Damage | Rage Cost | Stun Chance |
|---|---|---|---|
| 1 | 20 | 20 | 40% |
| 2 | 40 | 30 | 55% |
| 3 | 60 | 40 | 70% |
| 4 | 80 | 50 | 85% |
| 5 | 100 | 60 | 100% |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Block/Miss Chance
clamp(
clamp(target.baseBlock + target.defense × 0.0001
+ buffs, 0, 0.8)
+ clamp((target.level − attacker.level) ×
0.005, −0.1, 0.1)
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Learned by Classes