Sword Strike

Weapon Strike
Max Level 30
Description
Skill Type
Target Damage
Effect
10 (+10/lvl) dmg
Cost & Timing
Cast Time
0.5s
Cooldown
1s
Range
1 yd
Damage
Damage
10 (+10/lvl)
Damage Type
Normal
Level Scaling
LevelDamage
110
220
330
440
550
660
770
880
990
10100
11110
12120
13130
14140
15150
16160
17170
18180
19190
20200
21210
22220
23230
24240
25250
26260
27270
28280
29290
30300
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8

Mercenary weapon strike: attack interval = cast time + cooldown × (1 − haste). Weapon delay has no effect. Cooldown scales linearly with haste up to the cap.

Used by Pets