Wild Strike

Core Max Level 5
Description
Skill Type
Target Damage
Effect
25 (+25/lvl) magic dmg
Cost & Timing
Mana Cost
10 (+5/lvl)
Cast Time
0.5s
Cooldown
5s
Range
1 yd
Damage
Damage
25 (+25/lvl)
Damage Type
Magic
Level Scaling
LevelDamageMana Cost
12510
25015
37520
410025
512530
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Magic Damage + Attack Damage
Magic Damage
(INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
Attack Damage
(STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Resist Chance

clamp(
  target.magicResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8
Learned by Classes