Wolf Claw Attack
Max Level 20
Description
- Skill Type
- Target Damage
- Effect
- 5 (+5/lvl) dmg
Cost & Timing
- Cast Time
- 1s
- Cooldown
- 0.5s
- Range
- 1 yd
Damage
- Damage
- 5 (+5/lvl)
- Damage Type
- Normal
Level Scaling
| Level | Damage |
|---|---|
| 1 | 5 |
| 2 | 10 |
| 3 | 15 |
| 4 | 20 |
| 5 | 25 |
| 6 | 30 |
| 7 | 35 |
| 8 | 40 |
| 9 | 45 |
| 10 | 50 |
| 11 | 55 |
| 12 | 60 |
| 13 | 65 |
| 14 | 70 |
| 15 | 75 |
| 16 | 80 |
| 17 | 85 |
| 18 | 90 |
| 19 | 95 |
| 20 | 100 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Block/Miss Chance
clamp(
clamp(target.baseBlock + target.defense × 0.0001
+ buffs, 0, 0.8)
+ clamp((target.level − attacker.level) ×
0.005, −0.1, 0.1)
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Used by Pets