Divine Smite

Spell Weapon Strike
Max Level 30
Description
Skill Type
Target Projectile
Effect
10 (+10/lvl) magic dmg
Cost & Timing
Mana Cost
1 (+1/lvl)
Cast Time
1.2s
Cooldown
2s
Range
8 yd
Damage
Damage
10 (+10/lvl)
Damage Type
Magic
Level Scaling
LevelDamageMana Cost
1101
2202
3303
4404
5505
6606
7707
8808
9909
1010010
1111011
1212012
1313013
1414014
1515015
1616016
1717017
1818018
1919019
2020020
2121021
2222022
2323023
2424024
2525025
2626026
2727027
2828028
2929029
3030030
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Magic Damage
Magic Damage
(INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Resist Chance

clamp(
  target.magicResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8

Mercenary weapon strike: attack interval = cast time + cooldown × (1 − haste). Weapon delay has no effect. Cooldown scales linearly with haste up to the cap.

Effective Cast Time = castTime − (castTime × spellHaste)

Used by Pets