Cleric Mercenary
MercenaryClass: Cleric
Recruited At
Skills (6)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Divine Smite | target projectile | 30 | 10 (+10/lvl) magic dmg | 1 (+1/lvl) | 2s | 1.2s |
| Healing Light | target heal | 30 | 1,000 (+300/lvl) hp | 15 (+15/lvl) | 2s | 1.25s |
| Radiant Cleansing | area debuff | 30 | cleanses poison & disease debuffs | 500 | 60s | 1.1s |
| Shield of Faith | area buff | 30 | +4 (+4/lvl) def, 1800s | 50 (+5/lvl) | 60s | 1.6s |
| Blessing of Vitality | area buff | 30 | +25 (+25/lvl) max hp, 1800s | 50 (+5/lvl) | 60s | 1.6s |
| Divine Bulwark | area buff | 30 | +2 (+2/lvl) magic res, 1800s | 5 (+5/lvl) | 60s | 1.2s |
Mechanics
- Resource
- Mana
- Level
- Matches your regular level
- Level Bonuses
- Wis every 2 lvls · Int every 3 · Con every 4 · Str every 5 · Dex & Cha every 6
- Skill Levels
- floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
- Veteran Bonuses
- Per veteran level: +1% HP, +1% mana, +1 damage
Every 2nd veteran level: +1 defense and all resistances - Active Limit
- 1 at levels 10–19 · 2 at 20–29 · 3 at 30–49 · 4 at 50+
- Max Stored
- 6
- Stance
- Aggressive (attacks your target) or Defensive (retaliates only)
- Equipment
- Can be equipped with gear to boost stats
- Recruit Cost
- 50–2,500 gold, scales with your regular and veteran level
- On Death
- Stays dead. Resurrection costs the same as recruiting.