Final Vigil
Max Level 30
Description
- Skill Type
- Target Projectile
- Effect
- 1 dmg, 100% (+10%/lvl) weapon dmg
{NAME}
Lvl {LEVEL}
Requires Bow {COOLDOWN} cooldown
A powerful ranged attack that deals {DAMAGEPERCENT}% of your attack power on your target.
Lvl {LEVEL}
Requires Bow {COOLDOWN} cooldown
A powerful ranged attack that deals {DAMAGEPERCENT}% of your attack power on your target.
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 15s
- Range
- 8 yd
Damage
- Damage
- 1
- Damage %
- 100% (+10%/lvl)
- Damage Type
- Normal
Level Scaling
| Skill Level | Damage % |
|---|---|
| 1 | 100% |
| 2 | 110% |
| 3 | 120% |
| 4 | 130% |
| 5 | 140% |
| 6 | 150% |
| 7 | 160% |
| 8 | 170% |
| 9 | 180% |
| 10 | 190% |
| 11 | 200% |
| 12 | 210% |
| 13 | 220% |
| 14 | 230% |
| 15 | 240% |
| 16 | 250% |
| 17 | 260% |
| 18 | 270% |
| 19 | 280% |
| 20 | 290% |
| 21 | 300% |
| 22 | 310% |
| 23 | 320% |
| 24 | 330% |
| 25 | 340% |
| 26 | 350% |
| 27 | 360% |
| 28 | 370% |
| 29 | 380% |
| 30 | 390% |
Mechanics
When used by a mercenary, skill level = floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at max skill level.
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1 + DEX × 1.5 + bow.dmg + melee.dmg + equip.dmg) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 100% (+10%/lvl)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Block/Miss Chance
clamp(
clamp(target.baseBlock +
target.defense × 0.0001 + buffs, 0, 0.8)
+ clamp((target.level − attacker.level)
× 0.005, −0.1, 0.1)
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Used by Pets