Final Vigil

Max Level 30
Description
Skill Type
Target Projectile
Effect
1 dmg, 100% (+10%/lvl) weapon dmg
Cost & Timing
Cast Time
0.8s
Cooldown
15s
Range
8 yd
Damage
Damage
1
Damage %
100% (+10%/lvl)
Damage Type
Normal
Level Scaling
Skill LevelDamage %
1100%
2110%
3120%
4130%
5140%
6150%
7160%
8170%
9180%
10190%
11200%
12210%
13220%
14230%
15240%
16250%
17260%
18270%
19280%
20290%
21300%
22310%
23320%
24330%
25340%
26350%
27360%
28370%
29380%
30390%
Mechanics

When used by a mercenary, skill level = floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at max skill level.

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1 + DEX × 1.5 + bow.dmg + melee.dmg + equip.dmg) × (1 + passive% + buff%)

Total pre-mitigation damage is then multiplied by 100% (+10%/lvl)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8
Used by Pets