Gale Burst
Spell Weapon Strike Max Level 30
Description
- Skill Type
- Target Projectile
- Effect
- 10 (+10/lvl) magic dmg
{NAME}
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast
Cast a wind shock dealing {DAMAGE} magic damage.
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast
Cast a wind shock dealing {DAMAGE} magic damage.
Cost & Timing
- Mana Cost
- 1 (+1/lvl)
- Cast Time
- 1s
- Cooldown
- 2s
- Range
- 8 yd
Damage
- Damage
- 10 (+10/lvl)
- Damage Type
- Magic
Level Scaling
| Level | Damage | Mana Cost |
|---|---|---|
| 1 | 10 | 1 |
| 2 | 20 | 2 |
| 3 | 30 | 3 |
| 4 | 40 | 4 |
| 5 | 50 | 5 |
| 6 | 60 | 6 |
| 7 | 70 | 7 |
| 8 | 80 | 8 |
| 9 | 90 | 9 |
| 10 | 100 | 10 |
| 11 | 110 | 11 |
| 12 | 120 | 12 |
| 13 | 130 | 13 |
| 14 | 140 | 14 |
| 15 | 150 | 15 |
| 16 | 160 | 16 |
| 17 | 170 | 17 |
| 18 | 180 | 18 |
| 19 | 190 | 19 |
| 20 | 200 | 20 |
| 21 | 210 | 21 |
| 22 | 220 | 22 |
| 23 | 230 | 23 |
| 24 | 240 | 24 |
| 25 | 250 | 25 |
| 26 | 260 | 26 |
| 27 | 270 | 27 |
| 28 | 280 | 28 |
| 29 | 290 | 29 |
| 30 | 300 | 30 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Resist Chance
clamp(
target.magicResist × 0.0005
+ (target.level − attacker.level) × 0.005
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Mercenary weapon strike: attack interval = cast time + cooldown × (1 − haste). Weapon delay has no effect. Cooldown scales linearly with haste up to the cap.
Effective Cast Time = castTime − (castTime × spellHaste)
Used by Pets