Druid Mercenary
MercenaryClass: Druid
Recruited At
Skills (8)
| Effect | Cost | Cooldown | Cast Time | |||
|---|---|---|---|---|---|---|
| Gale Burst | target projectile | 30 | 10 (+10/lvl) magic dmg | 1 (+1/lvl) | 2s | 1s |
| Swift Bloom | target heal | 30 | 300 (+75/lvl) hp | 15 (+15/lvl) | 1s | 0.9s |
| Purity's Touch | area debuff | 30 | cleanses fire & cold debuffs | 500 | 60s | 1.1s |
| Verdant Renewal | area buff | 20 | +0.2% (+0.2%/lvl) hp/s, 180s | 120 (+20/lvl) | 60s | 1.2s |
| Manaflow | area buff | 30 | 1 (+1/lvl) mana/s, 300s | 80 | 60s | 1.6s |
| Circle of Protection | area buff | 30 | +4 (+4/lvl) fire res, +4 (+4/lvl) cold res, 1800s | 1000 | 30s | 1.2s |
| Protection of the Forest | area buff | 30 | +100 (+100/lvl) ward, 300s | 20 (+20/lvl) | 210s | 1s |
| Circle of Protection | area buff | 30 | +4 (+4/lvl) fire res, +4 (+4/lvl) cold res, 1800s | 1000 | 30s | 1.2s |
Mechanics
- Resource
- Mana
- Level
- Matches your regular level
- Level Bonuses
- Wis every 2 lvls · Int every 3 · Dex every 4 · Con every 5 · Str & Cha every 6
- Skill Levels
- floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
- Veteran Bonuses
- Per veteran level: +1% HP, +1% mana, +1 damage
Every 2nd veteran level: +1 defense and all resistances - Active Limit
- 1 at levels 10–19 · 2 at 20–29 · 3 at 30–49 · 4 at 50+
- Max Stored
- 6
- Stance
- Aggressive (attacks your target) or Defensive (retaliates only)
- Equipment
- Can be equipped with gear to boost stats
- Recruit Cost
- 50–2,500 gold, scales with your regular and veteran level
- On Death
- Stays dead. Resurrection costs the same as recruiting.