Druid Mercenary

Mercenary
Class: Druid

Recruited At

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Skills (7)

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EffectCostCooldownCast Time
Gale Bursttarget projectile3010 (+10/lvl) magic dmg1 (+1/lvl)2s1s
Swift Bloomtarget heal30300 (+75/lvl) hp10 (+10/lvl)1s0.9s
Purity's Toucharea debuff30cleanses fire & cold debuffs50060s1.1s
Verdant Renewalarea buff20+0.2% (+0.2%/lvl) hp/s, 3m120 (+20/lvl)60s1.2s
Manaflowarea buff301 (+1/lvl) mana/s, 5m8060s1.6s
Verdant Immunityarea buff30+4 (+4/lvl) poison res, +4 (+4/lvl) disease res, 30m100030s1.2s
Protection of the Forestarea buff30+100 (+100/lvl) ward, 5m20 (+20/lvl)210s1s

Mechanics

Resource
Mana
Level
Matches your regular level
Level Bonuses
Wis every 2 lvls · Int every 3 · Dex every 4 · Con every 5 · Str & Cha every 6
Skill Levels
floor(regular level ÷ 5) + floor(veteran level ÷ 10), capped at each skill's max level
Veteran Bonuses
Per veteran level: +1% HP, +1% mana, +1 damage
Per regular level: +1 all resistances
Active Limit
1 at levels 10–19 · 2 at 20–29 · 3 at 30–49 · 4 at 50+
Max Stored
6
Stance
Aggressive (attacks your target) or Defensive (retaliates only)
Equipment
Can be equipped with gear to boost stats
Recruit Cost
50–2,500 gold, scales with your regular and veteran level
On Death
Stays dead. Resurrection costs the same as recruiting.