Holy Wrath
Core Max Level 1
Description
- Skill Type
- Target Damage
- Effect
- 120 magic dmg, 100% stun (2s)
{NAME}
Base Skill
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Deal {DAMAGE} magic damage to target, stunning them for {STUNTIME}s.
Base Skill
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Deal {DAMAGE} magic damage to target, stunning them for {STUNTIME}s.
Requirements
- Skill Points Spent
- 20
Cost & Timing
- Mana Cost
- 90
- Cast Time
- 0.7s
- Cooldown
- 30s
- Range
- 1 yd
Damage
- Damage
- 120
- Damage Type
- Magic
Crowd Control
- Stun Chance
- 100%
- Stun Duration
- 2s
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage + Attack Damage
- Magic Damage
- (INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
- Attack Damage
- (STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Resist Chance
clamp(
target.magicResist × 0.0005
+ (target.level − attacker.level) × 0.005
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Learned by Classes