Icestrike
SpellTier 1 Max Level 5
Description
- Skill Type
- Target Projectile
- Effect
- 40 (+40/lvl) cold dmg, 15% (+15%/lvl) stun (1s)
{NAME}
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Cast an ice ball dealing {DAMAGE} cold damage and stunning ({STUNCHANCE}% chance) your target for {STUNTIME}s.
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Cast an ice ball dealing {DAMAGE} cold damage and stunning ({STUNCHANCE}% chance) your target for {STUNTIME}s.
Requirements
- Skill Points Spent
- 10
Cost & Timing
- Mana Cost
- 10 (+10/lvl)
- Cast Time
- 1s
- Cooldown
- 10s
- Range
- 8 yd
Damage
- Damage
- 40 (+40/lvl)
- Damage Type
- Cold
Crowd Control
- Stun Chance
- 15% (+15%/lvl)
- Stun Duration
- 1s
Level Scaling
| Level | Damage | Mana Cost | Stun Chance |
|---|---|---|---|
| 1 | 40 | 10 | 15% |
| 2 | 80 | 20 | 30% |
| 3 | 120 | 30 | 45% |
| 4 | 160 | 40 | 60% |
| 5 | 200 | 50 | 75% |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.coldResist × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Resist Chance
clamp(
target.coldResist × 0.0005
+ (target.level − attacker.level) × 0.005
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)
Learned by Classes