Mystic Spark
Spell Weapon StrikeCore Max Level 1
Description
- Skill Type
- Target Projectile
- Effect
- 50% weapon dmg
{NAME}
Base Skill
Mana-Free {CASTRANGE} yd range
{CASTTIME} cast
A faint spark of magic that deals magic damage equal to {DAMAGEPERCENT}% of your spell power, restoring mana equal to 25% of the damage dealt.
Base Skill
Mana-Free {CASTRANGE} yd range
{CASTTIME} cast
A faint spark of magic that deals magic damage equal to {DAMAGEPERCENT}% of your spell power, restoring mana equal to 25% of the damage dealt.
Requirements
- Skill Points Spent
- 29
Cost & Timing
- Cast Time
- 1s
- Range
- 8 yd
Damage
- Damage %
- 50%
- Damage Type
- Magic
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + wand.magic + equip.magic) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 50%
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Resist Chance
clamp(
target.magicResist ×
0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Attack Timing
interval = cast time × (1 − spell haste) + 0.75s
Spell haste reduces cast time (cap: 50%). The 0.75s refractory period is fixed.
Effective Cast Time = castTime − (castTime × spellHaste)
Learned by Classes