Smite
Spell Weapon StrikeTier 1 Max Level 5
Description
- Skill Type
- Target Projectile
- Effect
- 12 (+12/lvl) magic dmg
{NAME}
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast
Smite your enemy for {DAMAGE} magic damage.
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast
Smite your enemy for {DAMAGE} magic damage.
Requirements
- Skill Points Spent
- 10
Cost & Timing
- Mana Cost
- 8 (+8/lvl)
- Cast Time
- 1.2s
- Range
- 8 yd
Damage
- Damage
- 12 (+12/lvl)
- Damage Type
- Magic
Level Scaling
| Level | Damage | Mana Cost |
|---|---|---|
| 1 | 12 | 8 |
| 2 | 24 | 16 |
| 3 | 36 | 24 |
| 4 | 48 | 32 |
| 5 | 60 | 40 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Resist Chance
clamp(
target.magicResist × 0.0005
+ (target.level − attacker.level) × 0.005
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Weapon strike: attack interval = cast time + refractory period, where refractory period = clamp((weaponDelay − weaponDelay × haste) / 25, 0.25s, 2s). Haste has no further benefit once the 0.25s floor is reached. Can trigger weapon proc, generates rage on hit (25% of damage), allows action queuing during cast.
Effective Cast Time = castTime − (castTime × spellHaste)
Learned by Classes