Strong Stab

Max Level 30
Description
Skill Type
Target Damage
Effect
60 (+60/lvl) dmg
Cost & Timing
Rage Cost
25 (+25/lvl)
Cast Time
0.4s
Cooldown
12s
Range
1 yd
Damage
Damage
60 (+60/lvl)
Damage Type
Normal
Level Scaling
LevelDamageRage Cost
16025
212050
318075
4240100
5300125
6360150
7420175
8480200
9540225
10600250
11660275
12720300
13780325
14840350
15900375
16960400
171,020425
181,080450
191,140475
201,200500
211,260525
221,320550
231,380575
241,440600
251,500625
261,560650
271,620675
281,680700
291,740725
301,800750
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8
Used by Pets