Stunshot

Max Level 30
Description
Skill Type
Target Projectile
Effect
50 (+50/lvl) dmg, 1% (+1%/lvl) stun (1s)
Cost & Timing
Mana Cost
10 (+10/lvl)
Cast Time
0.8s
Cooldown
30s
Range
8 yd
Damage
Damage
50 (+50/lvl)
Damage Type
Normal
Crowd Control
Stun Chance
1% (+1%/lvl)
Stun Duration
1s
Level Scaling
LevelDamageMana CostStun Chance
150101%
2100202%
3150303%
4200404%
5250505%
6300606%
7350707%
8400808%
9450909%
1050010010%
1155011011%
1260012012%
1365013013%
1470014014%
1575015015%
1680016016%
1785017017%
1890018018%
1995019019%
201,00020020%
211,05021021%
221,10022022%
231,15023023%
241,20024024%
251,25025025%
261,30026026%
271,35027027%
281,40028028%
291,45029029%
301,50030030%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
  8. Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
chance − 0.25, damage +10%
Backstab:
chance × 0.8
Used by Pets