Stunshot
Max Level 30
Description
- Skill Type
- Target Projectile
- Effect
- 50 (+50/lvl) dmg, 1% (+1%/lvl) stun (1s)
{NAME}
Lvl {LEVEL}
Requires Bow {COOLDOWN} cooldown
Launch a precise arrow, dealing {DAMAGE} physical damage and stunning the target ({STUNCHANCE}%) for {STUNTIME}s.
Lvl {LEVEL}
Requires Bow {COOLDOWN} cooldown
Launch a precise arrow, dealing {DAMAGE} physical damage and stunning the target ({STUNCHANCE}%) for {STUNTIME}s.
Cost & Timing
- Mana Cost
- 10 (+10/lvl)
- Cast Time
- 0.8s
- Cooldown
- 30s
- Range
- 8 yd
Damage
- Damage
- 50 (+50/lvl)
- Damage Type
- Normal
Crowd Control
- Stun Chance
- 1% (+1%/lvl)
- Stun Duration
- 1s
Level Scaling
| Level | Damage | Mana Cost | Stun Chance |
|---|---|---|---|
| 1 | 50 | 10 | 1% |
| 2 | 100 | 20 | 2% |
| 3 | 150 | 30 | 3% |
| 4 | 200 | 40 | 4% |
| 5 | 250 | 50 | 5% |
| 6 | 300 | 60 | 6% |
| 7 | 350 | 70 | 7% |
| 8 | 400 | 80 | 8% |
| 9 | 450 | 90 | 9% |
| 10 | 500 | 100 | 10% |
| 11 | 550 | 110 | 11% |
| 12 | 600 | 120 | 12% |
| 13 | 650 | 130 | 13% |
| 14 | 700 | 140 | 14% |
| 15 | 750 | 150 | 15% |
| 16 | 800 | 160 | 16% |
| 17 | 850 | 170 | 17% |
| 18 | 900 | 180 | 18% |
| 19 | 950 | 190 | 19% |
| 20 | 1,000 | 200 | 20% |
| 21 | 1,050 | 210 | 21% |
| 22 | 1,100 | 220 | 22% |
| 23 | 1,150 | 230 | 23% |
| 24 | 1,200 | 240 | 24% |
| 25 | 1,250 | 250 | 25% |
| 26 | 1,300 | 260 | 26% |
| 27 | 1,350 | 270 | 27% |
| 28 | 1,400 | 280 | 28% |
| 29 | 1,450 | 290 | 29% |
| 30 | 1,500 | 300 | 30% |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1.0 + equipment bonuses) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: on crit → 95% ×1.5 (normal) | 5% ×2.0 (super)
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5 or ×6.0
Block/Miss Chance
clamp(
clamp(target.baseBlock + target.defense × 0.0001
+ buffs, 0, 0.8)
+ clamp((target.level − attacker.level) ×
0.005, −0.1, 0.1)
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Used by Pets