Daunting Light
SpellTier 2 Max Level 8
Description
- Skill Type
- Target Damage
- Effect
- 1 magic dmg, 220% (+40%/lvl) weapon dmg
{NAME}
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Inflict your enemy ({DAMAGEPERCENT}% of Spell Power) magic damage.
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Inflict your enemy ({DAMAGEPERCENT}% of Spell Power) magic damage.
Requirements
- Skill Points Spent
- 20
- Prerequisite
- Holy Wrath Lvl 1
Cost & Timing
- Mana Cost
- 110 (+20/lvl)
- Cast Time
- 0.8s
- Cooldown
- 5s
- Range
- 8 yd
Damage
- Damage
- 1
- Damage %
- 220% (+40%/lvl)
- Damage Type
- Magic
Level Scaling
| Skill Level | Damage % | Mana Cost |
|---|---|---|
| 1 | 220% | 110 |
| 2 | 260% | 130 |
| 3 | 300% | 150 |
| 4 | 340% | 170 |
| 5 | 380% | 190 |
| 6 | 420% | 210 |
| 7 | 460% | 230 |
| 8 | 500% | 250 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + equipment bonuses) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 220% (+40%/lvl)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: on crit → ×1.5
- Radiant Aether (15% chance on crit, consumes 1 item): ×3 on top → ×4.5
Resist Chance
clamp(
target.magicResist × 0.0005
+ (target.level − attacker.level) × 0.005
− attacker.accuracy
, 0, 0.9)
- Target moving:
- chance − 0.25, damage +10%
- Backstab:
- chance × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)
Learned by Classes